Ghost Recon: Breakpoint’s first raid, Project Titan, is made up of four bosses. Unfortunately you need to take all four of these bosses down sequentially, so the entire thing can take up your whole evening. In this Ghost Recon: Breakpoint Project Titan raid guide we’re going to cover the first boss in the raid, Titan Alpha – Baal.
Ghost Recon: Breakpoint Project Titan Raid Guid Part 1: Titan Alpha – Baal
Baal is a colossal tank that will kill you in one shot if you don’t pay attention to what you’re doing. Not only is it massively powerful, but it summons reinforcements to the battle, so you’re going to have a tight fight. If you’re not careful, you and your team will be overwhelmed, and that’s never good in this game.
Baal has all sorts in its arsenal. It’s got missiles, an electrical pulse, an engine that gives it the occasional speed boost, and targeting lasers. Outside of the behemoth itself, you’ve got Wolves piling into the fight. If you let the Wolves get too comfortable, you’re going to have a really tough fight. Keep their numbers down, and plug away at Baal at the same time.
The first thing that you’ll need to do in your squad is divide into two units of two. You need to continuously communicate, because Baal is going to be aiming a big blue laser at someone on the team at all times. If the laser reaches 100%, then whoever it’s aiming at will be hit with enough missiles to kill them. You don’t want that to happen. The way to avoid this happening is to run to another player at 50%, and have them run in front of you. The laser will switch focus and start charging again. Keep this up to avoid it reaching 100%.
Okay, so one player needs to have the laser focused on them, and another needs to keep Baal’s attention. The other two players need to then be dealing damage to Baal. Unfortunately this thing has a lot of health. Get around to the back and shoot off the panel protecting the blue weak spot. That’s where you need to be firing if you want to deal damage.
There will be an occasional siren that goes off during the fight. This is the signal that more Wolves are coming. The players dealing damage need to shift their focus to the doors, and take the Wolves down before they can get in and cause havoc. If you’re close to Baal when these guys pour in, get away if you can, because it has a tendency to sneak attack you.
If you ever stand too close to Baal, it can emit an electrical pulse that will instantly down all allies in the area. Avoid this at all costs.
The other thing that Baal will do in this stage is stop and charge. You can detect this by watching for an orange light at the back of it. The player in front should start to see the tracks sparking away. When this happens, dodge the tank, because it’s going to crush you.
If an ally is downed, only revive them if you’ve got the laser on 50%, and there are no Wolves. Otherwise, get the laser swapped over, and take down those Wolves before you revive anyone.
When Baal hits 50% health, it’ll get a second laser. This one is pink, and it targets another player. Keep up the laser swapping here, and avoid any players getting hit by missiles. The same tactic should apply for the team attacking Baal, one on the front distracting it, and the other behind it dealing damage.
That’s really all there is to Phase 2 for Baal. The tank will be destroyed as soon as you take away all of its health.
The worst thing that can happen is that one player is downed just as some Wolves spawn in. You need to keep the lasers below 100%, and take the Wolves down first. An ally can wait, but if you forget about the lasers, you can kiss this whole section of the raid goodbye.
If you follow this Ghost Recon: Breakpoint Project Titan raid guide, Baal should be no problem. If there’s anything that you think we missed about this giant tank boss, then please let us know in the comments.