XCOM: Chimera Squad Shelter Guide – How to Play, Abilities, Tips

Shelter in XCOM: Chimera Squad is a human Psion whose strengths lie in psionic abilities, buffing allies, and mental attacks. He can also relocate allies or enemies as well as create a psionic clone with same abilities. In this guide, we will walk you through everything you need to know about how to play as Shelter in XCOM: Chimera Squad.

XCOM: Chimera Squad Shelter

Before we start, it’s a good idea to know how Shelter’s abilities work and synergize with other agents in the game. It’s through a basic understanding of his abilities will you be able to pilot him effectively.

Shelter Abilities

The following are all the abilities at Shelter’s disposal in XCOM: Chimera Squad.

Ability How to Unlock Effects
Relocate Shelter is capable of swapping positions with an ally or enemy without necessarily ending the turn.
Dazzle Deputy Agent Shelter unleashes sort of an EMP blasts that leaves enemies stunned for a turn. Only usable once per mission.

Shelter Tips and Tricks

Being a Psion, Shelter works more or less like Verge. As mentioned earlier, Shelter is capable of creating clones with the same abilities and can also relocate allies and enemies. However, while Verge is more on the offensive side of his psionic capabilities, Shelter prefers to rely on the defensive side and let his allies such as Zephyr get in to deal damage.

Relocate is arguably the strongest tool at Shelter’s disposal. The ability to put an ally out of trouble or an enemy in the heart of battles is truly invaluable. Another thing you should not underestimate is his Soulfire which ignores cover, armor, and delays an enemy’s next turn. It is highly situational, therefore, try to make the most of it!

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